Graduate School of Education
Showing 1-20 of 20 Results
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Elizabeth Backus
Operations and Finance Director, SAL Early Childhood Education
Current Role at StanfordOperations and Finance Director of the Stanford Center on Early Childhood
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Bethany D. Bass
Ph.D. Student in Education, admitted Autumn 2024
Research Assistant, GSE Centers and ProgramsBioBethany D. Bass is a PhD student studying Race, Inequality, Language and Education & History of Education at the Stanford Graduate School of Education. Her work focuses on the relationship between historically Black schools and Black communities, chronicling Black education in South Dallas, Texas, from the late 1930s to the present. Their work uses Black geographic thought, digital humanities, and oral history to listen to how Black elders and young people create sites of Black livingness (McKittrick 2021, Quashie 2021) and learning inside and outside of formal school settings.
Their scholarship is supported by the EDGE: Enhancing Diversity in Graduate Education Fellowship and The Stanford Interdisciplinary Graduate Fellowship (SIGF) through the Office of the Vice Provost for Graduate Education. -
Keith Bowen
Director, Learning Design Challenge, SAL Digital Learning
BioFor 20+ years, I have worked in the fields of international relief, development, and conflict resolution, building capacity in Eastern Europe, the Balkans, South Africa, Rwanda, Sudan, Iraq, Afghanistan, and Pakistan, as well as educating students in the U.S., Europe, and other countries who aspire to work in these fields.
Academics & Film
I've worked as an academic and filmmaker, creating educational documentaries on liberation movements around the world, which I've then used with university students in my classrooms. I've had several programs distributed by the Discovery Channel, which has been rewarding, but what has been especially remarkable to me is the response of my students. I've come to appreciate the power of narrative and immediacy of film to transform students' perceptions of the world and their place in it.
Learning Design
Along with an emphasis on narrative and immediacy, I've designed interactive programs that draw students into learning through exploration and discovery - with a dynamically shifting experience based on student choice and response. I've also designed learning programs featuring advanced multiplayer simulations with both live and online interaction.
Scale
I've taken this work to scale. In my work for the U.S. Government and international humanitarian organizations, I've designed courses that have been completed by tens of thousands of students and practitioners, not only at the State Department, USAID, relief agencies, and universities in the U.S., but also at comparable institutions in other countries, and even in internet cafes and refugee camps around the world. I've earned about a dozen awards for these efforts and have delivered presentations on them for the Under Secretary of State, the Senate Appropriations Committee, representatives of the the 57 countries of the Organization for Security and Cooperation in Europe, the 35 countries of the Organization for American States, and others.
Virtual Exchange & "Wicked" Global Problems
I am continuing this work at Stanford. My focus now is designing media and technology programs to bring university students in the U.S. and other high-income countries into extended contact with counterpart students in fragile states and zones of conflict to address complex problems that no single country can solve on its own. As students work collaboratively to address these "wicked" problems, we measure advances in learning and shifts in attitude through qualitative and quantitative methods.
I have also launched and serve as Director for the Stanford Learning Design Challenge, which supports students across campus who seek to leverage research in the learning sciences, methodologies in human-centered design, and breakthroughs in emerging technology to change what’s possible in teaching and learning. https://edtech.stanford.edu/
This is an extraordinary time for those who design media and technology solutions for teaching and learning. Blended in smart combinations, especially with traditional in-person learning, the new tools we have are powerful:
- Visual narrative, through its expression in digital cinema
- Expanding and interconnecting networks of lifelong learners
- Complex human interaction, including multiplayer games and simulations
- Complex machine interaction, including generative AI, dynamically responsive to user needs
- Statistical data analysis, upon which to base informed, iterative human-centered design
- Worldwide electronic distribution, especially to inexpensive mobile devices
If we do this right, the world will be much better for it. -
Julie Brosnan
Senior Communications & Engagement Manager, SCALE, SAL Policy
Current Role at StanfordCommunications & Engagement Manager, National Student Support Accelerator