Bio


I study the interrelational dynamics of socio-technical systems and artifacts. I frequently rely upon new and emerging theories and methods within and between post-phenomenology, post-humanism, Constructed Grounded Theory, and Thinking with Theory. I often work collaboratively and seek to merge ideas across various disciplines to generate creative and novel approaches to multi-dimensional problems.

I focus on critical pedagogy approaches in the classroom, and I strive to cultivate sharp and compassionate students. I have taught Introduction to STS, Adventures in Video Games and Society, Technology & Disability, amongst others.

In my free time, I can be found playing games (digital and analog), quilting, gardening, or hanging out with my dog, Nightshade.

Academic Appointments


  • Lecturer, Science, Technology and Society

Boards, Advisory Committees, Professional Organizations


  • Member, Society for Philosophy and Technology (SPT) (2017 - Present)
  • Member, Association for Internet Researchers (AoIR) (2019 - Present)

Professional Education


  • Ph.D, Virginia Tech, Science, Technology, and Society (STS) (2023)
  • M.Sc., University of Twente, Philosophy of Science, Technology, and Society (2018)
  • B.A., Ohio Northern University, Philosophy (2015)

Current Research and Scholarly Interests


Interplay of video games and society, ethics, and philosophy of technology

All Publications


  • Videogame Sanity Systems and Mad Representation Fox, A. Harvard Law. Bill of Health. 2023 ; Infrastructure and Disability Representation
  • Creating Space for Critical Participation Practices with the Google Suite Journal of Interactive Technology and Pedagogy Olson, C., Fox, A., Moore, M. 2023
  • Game Over: Reframing Ethical Decision-Making through Failure for Engineering Education ASEE Annual Conference & Exposition Fox, A., Beiter, B. 2023: 20
  • The (Possible) Future of Cyborg Healthcare: Depictions of Disability in Cyberpunk 2077 SCIENCE AS CULTURE Fox, A. 2021; 30 (4): 591-597