I study the interrelational dynamics of socio-technical systems and artifacts. I frequently rely upon new and emerging theories and methods within and between post-phenomenology, post-humanism, Constructed Grounded Theory, and Thinking with Theory. I often work collaboratively and seek to merge ideas across various disciplines to generate creative and novel approaches to multi-dimensional problems.
I focus on critical pedagogy approaches in the classroom, and I strive to cultivate sharp and compassionate students. I have taught Introduction to STS, Adventures in Video Games and Society, Technology & Disability, amongst others.
In my free time, I can be found playing games (digital and analog), quilting, gardening, or hanging out with my dog, Nightshade.
Lecturer, Science, Technology and Society
Boards, Advisory Committees, Professional Organizations
Member, Society for Philosophy and Technology (SPT) (2017 - Present)
Member, Association for Internet Researchers (AoIR) (2019 - Present)
Ph.D, Virginia Tech, Science, Technology, and Society (STS) (2023)
M.Sc., University of Twente, Philosophy of Science, Technology, and Society (2018)
B.A., Ohio Northern University, Philosophy (2015)
Current Research and Scholarly Interests
Interplay of video games and society, ethics, and philosophy of technology
- Videogame Sanity Systems and Mad Representation Harvard Law. Bill of Health. 2023 ; Infrastructure and Disability Representation
- Game Over: Reframing Ethical Decision-Making through Failure for Engineering Education ASEE Annual Conference & Exposition 2023: 20
- The (Possible) Future of Cyborg Healthcare: Depictions of Disability in Cyberpunk 2077 SCIENCE AS CULTURE 2021; 30 (4): 591-597