All Publications


  • Children's understanding of how noise disrupts verbal communication. Child development Chuey, A., Williams, R. M., Qing, C., Frank, M. C., Gweon, H. 2026

    Abstract

    An abstract understanding of communication should support reasoning about both its success and failure: why it fails, what happens as a consequence, and how to fix it. Auditory noise frequently corrupts verbal communication, but little is known about how humans come to reason about it. The current work explored American 3- to 5-year-olds' third-party reasoning (Experiment 1, N = 168, 95 female) and communicative behaviors (Experiment 2, N = 48, 23 female) in noisy environments between 2021 and 2024. Children understood that auditory noise impedes others' hearing and prevents knowledge transmission, and they modified their own communication by gesturing more when their partner could not hear. Thus, even young children understand how noise disrupts communication and can communicate effectively in its presence.

    View details for DOI 10.1093/chidev/aacag011

    View details for PubMedID 41757716

  • The HRA Organ Gallery Affords Immersive Superpowers for Building and Exploring the Human Reference Atlas with Virtual Reality. bioRxiv : the preprint server for biology Bueckle, A., Qing, C., Luley, S., Kumar, Y., Pandey, N., Börner, K. 2023

    Abstract

    The Human Reference Atlas (HRA, https://humanatlas.io ) funded by the NIH Human Biomolecular Atlas Program (HuBMAP, https://commonfund.nih.gov/hubmap ) and other projects engages 17 international consortia to create a spatial reference of the healthy adult human body at single-cell resolution. The specimen, biological structure, and spatial data that define the HRA are disparate in nature and benefit from a visually explicit method of data integration. Virtual reality (VR) offers unique means to enable users to explore complex data structures in a threedimensional (3D) immersive environment. On a 2D desktop application, the 3D spatiality and real-world size of the 3D reference organs of the atlas is hard to understand. If viewed in VR, the spatiality of the organs and tissue blocks mapped to the HRA can be explored in their true size and in a way that goes beyond traditional 2D user interfaces. Added 2D and 3D visualizations can then provide data-rich context. In this paper, we present the HRA Organ Gallery, a VR application to explore the atlas in an integrated VR environment. Presently, the HRA Organ Gallery features 55 3D reference organs,1,203 mapped tissue blocks from 292 demographically diverse donors and 15 providers that link to 5,000+ datasets; it also features prototype visualizations of cell type distributions and 3D protein structures. We outline our plans to support two biological use cases: on-ramping novice and expert users to HuBMAP data available via the Data Portal ( https://portal.hubmapconsortium.org ), and quality assurance/quality control (QA/QC) for HRA data providers . Code and onboarding materials are available at https://github.com/cns-iu/ccf-organ-vr-gallery#readme .

    View details for DOI 10.1101/2023.02.13.528002

    View details for PubMedID 36824790

    View details for PubMedCentralID PMC9949060

  • The HRA Organ Gallery affords immersive superpowers for building and exploring the Human Reference Atlas with virtual reality. Frontiers in bioinformatics Bueckle, A., Qing, C., Luley, S., Kumar, Y., Pandey, N., Borner, K. 2023; 3: 1162723

    Abstract

    The Human Reference Atlas (HRA, https://humanatlas.io) funded by the NIH Human Biomolecular Atlas Program (HuBMAP, https://commonfund.nih.gov/hubmap) and other projects engages 17 international consortia to create a spatial reference of the healthy adult human body at single-cell resolution. The specimen, biological structure, and spatial data that define the HRA are disparate in nature and benefit from a visually explicit method of data integration. Virtual reality (VR) offers unique means to enable users to explore complex data structures in a three-dimensional (3D) immersive environment. On a 2D desktop application, the 3D spatiality and real-world size of the 3D reference organs of the atlas is hard to understand. If viewed in VR, the spatiality of the organs and tissue blocks mapped to the HRA can be explored in their true size and in a way that goes beyond traditional 2D user interfaces. Added 2D and 3D visualizations can then provide data-rich context. In this paper, we present the HRA Organ Gallery, a VR application to explore the atlas in an integrated VR environment. Presently, the HRA Organ Gallery features 55 3D reference organs, 1,203 mapped tissue blocks from 292 demographically diverse donors and 15 providers that link to 6,000+ datasets; it also features prototype visualizations of cell type distributions and 3D protein structures. We outline our plans to support two biological use cases: on-ramping novice and expert users to HuBMAP data available via the Data Portal (https://portal.hubmapconsortium.org), and quality assurance/quality control (QA/QC) for HRA data providers. Code and onboarding materials are available at https://github.com/cns-iu/hra-organ-gallery-in-vr.

    View details for DOI 10.3389/fbinf.2023.1162723

    View details for PubMedID 37181487