Doug James
Professor of Computer Science and, by courtesy, of Music
Bio
Doug L. James is a Full Professor of Computer Science at Stanford University (since June 2015), and a member of Stanford's Center for Computer Research in Music and Acoustics (CCRMA) and the Institute for Computational and Mathematical Engineering (ICME). He holds three degrees in applied mathematics, including a Ph.D. in 2001 from the University of British Columbia. In 2002 he joined the School of Computer Science at Carnegie Mellon University as an Assistant Professor, and later became an Associate Professor of Computer Science at Cornell University (2006-2015). His research interests include computer graphics, computer sound, physically based modeling and animation, and reduced-order physics models. Doug is a recipient of a National Science Foundation CAREER award, and a fellow of both the Alfred P. Sloan Foundation and the Guggenheim Foundation. He received the ACM SIGGRAPH 2021 Computer Graphics Achievement Award, a 2012 Technical Achievement Award from The Academy of Motion Picture Arts and Sciences for "Wavelet Turbulence," and the 2013 Katayanagi Emerging Leadership Prize from Carnegie Mellon University and Tokyo University of Technology. He was the Technical Papers Program Chair of ACM SIGGRAPH 2015, and a consulting Senior Research Scientist at Pixar Animation Studios from 2015-2020. Since 2022 he has been a consulting Senior Research Scientist at NVIDIA.
Administrative Appointments
-
Full Professor, Computer Science, Stanford University (2015 - Present)
-
Affiliated Faculty Member, Center for Computer Research in Music and Acoustics (CCRMA), Stanford University (2015 - Present)
-
Affiliated Faculty Member, Institute for Computational and Mathematical Engineering (ICME), Stanford University (2015 - Present)
-
Consulting Senior Research Scientist, Pixar Animation Studios (2015 - 2020)
-
Associate Professor, Computer Science, Cornell University (2006 - 2015)
-
Assistant Professor, Robotics Institute, and Computer Science Department, Carnegie Mellon University (2002 - 2006)
Honors & Awards
-
Computer Graphics Achievement Award, ACM SIGGRAPH (2021)
-
Katayanagi Emerging Leadership Prize, Carnegie Mellon University and Tokyo University of Technology (2013)
-
Technical Achievement Award for Wavelet Turbulence, The Academy of Motion Picture Arts and Sciences (2013)
-
Research Fellow, John Simon Guggenheim Memorial Foundation (2011)
-
College of Engineering Excellence in Teaching (Douglas Whitney `61 Award), Cornell University (2008)
-
Research Fellow, Alfred P. Sloan Foundation (2006)
-
"Brilliant 10" young scientist, Popular Science magazine (2005)
-
CAREER Award, National Science Foundation (2004)
Boards, Advisory Committees, Professional Organizations
-
Chair, Technical Papers Program, ACM SIGGRAPH (2015 - 2015)
-
Associate Editor, ACM Transactions on Graphics (2005 - 2017)
Program Affiliations
-
Stanford SystemX Alliance
Professional Education
-
PhD, University of British Columbia, Applied Mathematics (2001)
-
MSc, University of British Columbia, Applied Mathematics (1997)
-
BSc, University of Western Ontario, Applied Mathematics (1995)
Patents
-
Doug Leonard James, Jui-Hsien Wang. "United States Patent WO2020243517A1 Systems and methods for acoustic simulation", Leland Stanford Junior University, Dec 3, 2020
-
Fernando Ferrari de Goes, Douglas L. James. "United States Patent US10586401B2 Sculpting brushes based on solutions of elasticity", Pixar, Mar 10, 2020
Current Research and Scholarly Interests
Computer graphics & animation, physics-based sound synthesis, computational physics, haptics, reduced-order modeling
Projects
-
Sound Rendering for Physically Based Animation
2024-25 Courses
- Computer Graphics: Animation and Simulation
CS 348C (Win) - Fundamentals of Computer Graphics: Animation and Simulation
CS 248B (Aut) - Great Ideas in Graphics
CS 44N (Aut) -
Independent Studies (17)
- Advanced Reading and Research
CS 499 (Aut, Win, Spr, Sum) - Advanced Reading and Research
CS 499P (Aut, Win, Spr, Sum) - Curricular Practical Training
CME 390 (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390A (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390B (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390C (Aut, Win, Spr, Sum) - Independent Project
CS 399 (Aut, Win, Spr, Sum) - Independent Project
CS 399P (Aut, Win, Spr, Sum) - Independent Work
CS 199 (Aut, Win, Spr, Sum) - Independent Work
CS 199P (Aut, Win, Spr, Sum) - MA/MST Capstone Project
MUSIC 298 (Aut, Win, Spr, Sum) - Part-time Curricular Practical Training
CS 390D (Aut, Win, Spr, Sum) - Ph.D. Research
CME 400 (Aut, Win, Spr, Sum) - Ph.D. Research Rotation
CME 391 (Aut, Win, Spr, Sum) - Research in Computer-Generated Music
MUSIC 220D (Aut, Win, Spr, Sum) - Senior Project
CS 191 (Aut, Win, Spr, Sum) - Writing Intensive Senior Research Project
CS 191W (Aut, Win, Spr)
- Advanced Reading and Research
-
Prior Year Courses
2023-24 Courses
- Computer Graphics: Animation and Simulation
CS 348C (Win) - Fundamentals of Computer Graphics: Animation and Simulation
CS 248B (Aut) - Great Ideas in Graphics
CS 44N (Aut)
2022-23 Courses
- Computer Graphics: Animation and Simulation
CS 348C (Win) - Fundamentals of Computer Graphics: Animation and Simulation
CS 248B (Aut) - Great Ideas in Graphics
CS 44N (Aut)
2021-22 Courses
- Computer Graphics: Animation and Simulation
CS 348C (Win) - Computer Graphics: Image Synthesis Techniques
CS 348B (Spr) - Great Ideas in Graphics
CS 44N (Aut) - Interactive Computer Graphics
CS 248 (Win)
- Computer Graphics: Animation and Simulation
Stanford Advisees
-
Master's Program Advisor
Grant Bishko, Ethan Buck, Johnny Chang, Sally Gao, Nate Hill, Aaron Huber, Ang Li, Jacob Smith, Zheng Wang, Lanruo Xie, Tae Yang, Shutong Zhang -
Doctoral (Program)
Kangrui Xue, Eris Zhang
All Publications
-
Deforming Patient-Specific Models of Vascular Anatomies to Represent Stent Implantation via Extended Position Based Dynamics.
Cardiovascular engineering and technology
2024
Abstract
Angioplasty with stent placement is a widely used treatment strategy for patients with stenotic blood vessels. However, it is often challenging to predict the outcomes of this procedure for individual patients. Image-based computational fluid dynamics (CFD) is a powerful technique for making these predictions. To perform CFD analysis of a stented vessel, a virtual model of the vessel must first be created. This model is typically made by manipulating two-dimensional contours of the vessel in its pre-stent state to reflect its post-stent shape. However, improper contour-editing can cause invalid geometric artifacts in the resulting mesh that then distort the subsequent CFD predictions. To address this limitation, we have developed a novel shape-editing method that deforms surface meshes of stenosed vessels to create stented models.Our method uses physics-based simulations via Extended Position Based Dynamics to guide these deformations. We embed an inflating stent inside a vessel and apply collision-generated forces to deform the vessel and expand its cross-section.We demonstrate that this technique is feasible and applicable for a wide range of vascular anatomies, while yielding clinically compatible results. We also illustrate the ability to parametrically vary the stented shape and create models allowing CFD analyses.Our stenting method will help clinicians predict the hemodynamic results of stenting interventions and adapt treatments to achieve target outcomes for patients. It will also enable generation of synthetic data for data-intensive applications, such as machine learning, to support cardiovascular research endeavors.
View details for DOI 10.1007/s13239-024-00752-z
View details for PubMedID 39354259
View details for PubMedCentralID 1860348
-
Progressive Dynamics for Cloth and Shell Animation
ACM TRANSACTIONS ON GRAPHICS
2024; 43 (4)
View details for DOI 10.1145/3658214
View details for Web of Science ID 001289270900071
-
Virtual shape-editing of patient-specific vascular models using Regularized Kelvinlets.
IEEE transactions on bio-medical engineering
2024; PP
Abstract
OBJECTIVE: Cardiovascular diseases, and the interventions performed to treat them, can lead to changes in the shape of patient vasculatures and their hemodynamics. Computational modeling and simulations of patient-specific vascular networks are increasingly used to quantify these hemodynamic changes, but they require modifying the shapes of the models. Existing methods to modify these shapes include editing 2D lumen contours prescribed along vessel centerlines and deforming meshes with geometry-based approaches. However, these methods can require extensive by-hand prescription of the desired shapes and often do not work robustly across a range of vascular anatomies. To overcome these limitations, we develop techniques to modify vascular models using physics-based principles that can automatically generate smooth deformations and readily apply them across different vascular anatomies.METHODS: We adapt Regularized Kelvinlets, analytical solutions to linear elastostatics, to perform elastic shape-editing of vascular models. The Kelvinlets are packaged into three methods that allow us to artificially create aneurysms, stenoses, and tortuosity.RESULTS: Our methods are able to generate such geometric changes across a wide range of vascular anatomies. We demonstrate their capabilities by creating sets of aneurysms, stenoses, and tortuosities with varying shapes and sizes on multiple patient-specific models.CONCLUSION: Our Kelvinlet-based deformers allow us to edit the shape of vascular models, regardless of their anatomical locations, and parametrically vary the size of the geometric changes.SIGNIFICANCE: These methods will enable researchers to more easily perform virtual-surgery-like deformations, computationally explore the impact of vascular shape on patient hemodynamics, and generate synthetic geometries for data-driven research.
View details for DOI 10.1109/TBME.2024.3355307
View details for PubMedID 38300772
-
Progressive Shell Quasistatics for Unstructured Meshes
ACM TRANSACTIONS ON GRAPHICS
2023; 42 (6)
View details for DOI 10.1145/3618388
View details for Web of Science ID 001139790400004
-
Improved Water Sound Synthesis using Coupled Bubbles
ACM TRANSACTIONS ON GRAPHICS
2023; 42 (4)
View details for DOI 10.1145/3592424
View details for Web of Science ID 001044671300093
-
REALIMPACT: A Dataset of Impact Sound Fields for Real Objects
IEEE COMPUTER SOC. 2023: 1516-1525
View details for DOI 10.1109/CVPR52729.2023.00152
View details for Web of Science ID 001058542601079
-
ViCMA: Visual Control of Multibody Animations
ASSOC COMPUTING MACHINERY. 2023
View details for DOI 10.1145/3610548.3618223
View details for Web of Science ID 001278296700004
-
Progressive Simulation for Cloth Quasistatics
ACM TRANSACTIONS ON GRAPHICS
2022; 41 (6)
View details for DOI 10.1145/3550454.3555510
View details for Web of Science ID 000891651900038
-
svMorph: Interactive Geometry-Editing Tools for Virtual Patient-Specific Vascular Anatomies.
Journal of biomechanical engineering
2022
Abstract
We propose svMorph, a framework for interactive virtual sculpting of patient-specific vascular anatomic models. Our framework includes three tools for the creation of tortuosity, aneurysms, and stenoses in tubular vascular geometries. These shape edits are performed via geometric operations on the surface mesh and vessel centerline curves of the input model. The tortuosity tool also uses the physics-based Oriented Particles method, coupled with linear blend skinning, to achieve smooth, elastic-like deformations. Our tools can be applied separately or in combination to produce simulation-suitable morphed models. They are also compatible with popular vascular modeling software, such as SimVascular. To illustrate our tools, we morph several image-based, patient-specific models to create a range of shape changes and simulate the resulting hemodynamics via three-dimensional, computational fluid dynamics. We also demonstrate the ability to quickly estimate the hemodynamic effects of the shape changes via automated generation of associated zero-dimensional lumped-parameter models.
View details for DOI 10.1115/1.4056055
View details for PubMedID 36282508
-
Unified Many-Worlds Browsing of Arbitrary Physics-based Animations
ACM TRANSACTIONS ON GRAPHICS
2022; 41 (4)
View details for DOI 10.1145/3528223.3530082
View details for Web of Science ID 000830989200029
-
Fast Linking Numbers for Topology Verification of Loopy Structures
ACM TRANSACTIONS ON GRAPHICS
2021; 40 (4)
View details for DOI 10.1145/3450626.3459778
View details for Web of Science ID 000674930900148
-
Electric-to-acoustic pickup processing for string instruments: An experimental study of the guitar with a hexaphonic pickup.
The Journal of the Acoustical Society of America
2021; 150 (1): 385
Abstract
A signal processing method to impart the response of an acoustic string instrument to an electric instrument that includes frequency-dependent string decay alterations is proposed. This type of processing is relevant when trying to make a less resonant instrument, such as an electric guitar, sound similar to a more resonant instrument, such as acoustic guitar. Unlike previous methods which typically only perform equalization, our method includes detailed physics-based string damping changes by using a time-varying filter which adds frequency-dependent exponential damping. Efficient digital filters are fit to bridge admittance measurements of an acoustic instrument and used to create equalization filters as well as damping correction filters. The damping correction filters are designed to work in real-time as they are triggered by onset and pitch detection of the signal measured through an under-saddle pickup to determine the intensity of the damping. A test case is presented in which an electric guitar is processed to model a measured acoustic guitar.
View details for DOI 10.1121/10.0005540
View details for PubMedID 34340520
- DiffImpact: Differentiable Rendering and Identification of Impact Sounds Conference on Robot Learning (CoRL) 2021
-
PERSONALIZED HRTF MODELING USING DNN-AUGMENTED BEM
IEEE. 2021: 451-455
View details for DOI 10.1109/ICASSP39728.2021.9414448
View details for Web of Science ID 000704288400091
-
Weavecraft: An Interactive Design and Simulation Tool for 3D Weaving
ACM TRANSACTIONS ON GRAPHICS
2020; 39 (6)
View details for DOI 10.1145/3414685.3417865
View details for Web of Science ID 000595589100050
-
Phong Deformation: A better C-0 interpolant for embedded deformation
ACM TRANSACTIONS ON GRAPHICS
2020; 39 (4)
View details for DOI 10.1145/3386569.3392371
View details for Web of Science ID 000583700300029
-
KleinPAT: Optimal Mode Conflation For Time-Domain Precomputation Of Acoustic Transfer
ACM TRANSACTIONS ON GRAPHICS
2019; 38 (4)
View details for DOI 10.1145/3306346.3322976
View details for Web of Science ID 000475740600096
-
Sharp Kelvinlets: Elastic deformations with cusps and localized falloffs
DigiPro '19: 2019 Digital Production Symposium
2019: 8
View details for DOI 10.1145/3329715.3338884
- On the Impact of Ground Sound International Conference on Digital Audio Effects (DAFx-19) 2019
-
Dynamic Kelvinlets: Secondary Motions based on Fundamental Solutions of Elastodynamics
ACM TRANSACTIONS ON GRAPHICS
2018; 37 (4)
View details for DOI 10.1145/3197517.3201280
View details for Web of Science ID 000448185000042
-
Toward Wave-based Sound Synthesis for Computer Animation
ACM TRANSACTIONS ON GRAPHICS
2018; 37 (4)
View details for DOI 10.1145/3197517.3201318
View details for Web of Science ID 000448185000070
-
Interactive Design of Periodic Yarn-Level Cloth Patterns
ASSOC COMPUTING MACHINERY. 2018
View details for DOI 10.1145/3272127.3275105
View details for Web of Science ID 000455637100025
-
Regularized Kelvinlets: Sculpting brushes based on fundamental solutions of elasticity
ACM Transactions on Graphics (TOG)
2017; 36 (2)
View details for DOI 10.1145/3072959.3073595
-
Bounce Maps: An improved restitution model for real-time rigid-body impact
ACM Transactions on Graphics (TOG)
2017; 36 (4)
View details for DOI 10.1145/3072959.3073634
-
Animating Elastic Rods with Sound
Transactions on Graphics (TOG)
2017; 36 (4)
View details for DOI 10.1145/3072959.3073680
-
Toward Animating Water with Complex Acoustic Bubbles
ACM TRANSACTIONS ON GRAPHICS
2016; 35 (4)
View details for DOI 10.1145/2897824.2925904
View details for Web of Science ID 000380112400065
- Real-time sound synthesis for paper material based on geometric analysis Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2016) Eurographics Association . 2016
-
Inverse-Foley Animation: Synchronizing rigid-body motions to sound
ACM TRANSACTIONS ON GRAPHICS
2014; 33 (4)
View details for DOI 10.1145/2601097.2601178
View details for Web of Science ID 000340000100008
-
Eigenmode Compression for Modal Sound Models
ACM TRANSACTIONS ON GRAPHICS
2014; 33 (4)
View details for DOI 10.1145/2601097.2601177
View details for Web of Science ID 000340000100007
-
Physics-Based Character Skinning Using Multidomain Subspace Deformations
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
2012; 18 (8): 1228-1240
Abstract
In this extended version of our Symposium on Computer Animation paper, we describe a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. We have added a parallelization and eigendecomposition performance analysis, and several additional examples to the original symposium version. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or “locking,” associated with coupling low-rank domain models together with hard constraints, we employ penaltybased coupling forces. The multidomain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novel Fast Sandwich Transform (FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between 3 and 4 orders of magnitude over full-rank, unreduced simulations.
View details for DOI 10.1109/TVCG.2012.78
View details for Web of Science ID 000305000300005
View details for PubMedID 22392720
-
Precomputed Acceleration Noise for Improved Rigid-Body Sound
ACM TRANSACTIONS ON GRAPHICS
2012; 31 (4)
View details for DOI 10.1145/2185520.2185599
View details for Web of Science ID 000308250300079
-
Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail
ACM TRANSACTIONS ON GRAPHICS
2012; 31 (4)
View details for DOI 10.1145/2185520.2185533
View details for Web of Science ID 000308250300013
-
Motion-driven Concatenative Synthesis of Cloth Sounds
ACM TRANSACTIONS ON GRAPHICS
2012; 31 (4)
View details for DOI 10.1145/2185520.2185598
View details for Web of Science ID 000308250300078
-
Energy-based Self-Collision Culling for Arbitrary Mesh Deformations
ACM TRANSACTIONS ON GRAPHICS
2012; 31 (4)
View details for DOI 10.1145/2185520.2185594
View details for Web of Science ID 000308250300074
-
Fabricating Articulated Characters from Skinned Meshes
ACM TRANSACTIONS ON GRAPHICS
2012; 31 (4)
View details for DOI 10.1145/2185520.2185543
View details for Web of Science ID 000308250300023
-
Animating Fire with Sound
ACM TRANSACTIONS ON GRAPHICS
2011; 30 (4)
View details for DOI 10.1145/1964921.1964979
View details for Web of Science ID 000297216400058
-
Toward High-Quality Modal Contact Sound
ACM TRANSACTIONS ON GRAPHICS
2011; 30 (4)
View details for DOI 10.1145/1964921.1964933
View details for Web of Science ID 000297216400012
-
Rigid-Body Fracture Sound with Precomputed Soundbanks
ACM TRANSACTIONS ON GRAPHICS
2010; 29 (4)
View details for DOI 10.1145/1778765.1778806
View details for Web of Science ID 000279806600039
-
Efficient Yarn-based Cloth with Adaptive Contact Linearization
ACM TRANSACTIONS ON GRAPHICS
2010; 29 (4)
View details for DOI 10.1145/1778765.1778842
View details for Web of Science ID 000279806600075
-
Subspace Self-Collision Culling
ACM TRANSACTIONS ON GRAPHICS
2010; 29 (4)
View details for DOI 10.1145/1778765.1778818
View details for Web of Science ID 000279806600051
-
Harmonic Shells: A Practical Nonlinear Sound Model for Near-Rigid Thin Shells
ACM SIGGRAPH Asia Conference 2009
ASSOC COMPUTING MACHINERY. 2009
View details for DOI 10.1145/1618452.1618465
View details for Web of Science ID 000273315300014
-
Skipping Steps in Deformable Simulation with Online Model Reduction
ACM SIGGRAPH Asia Conference 2009
ASSOC COMPUTING MACHINERY. 2009
View details for DOI 10.1145/1618452.1618469
View details for Web of Science ID 000273315300018
-
Harmonic Fluids
ACM SIGGRAPH Conference 2009
ASSOC COMPUTING MACHINERY. 2009
View details for DOI 10.1145/1531326.1531343
View details for Web of Science ID 000269278000017
-
Staggered Projections for Frictional Contact in Multibody Systems
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1409060.1409117
View details for Web of Science ID 000266986100058
-
Optimizing Cubature for Efficient Integration of Subspace Deformations
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1409060.1409118
View details for Web of Science ID 000266986100059
-
Wavelet turbulence for fluid simulation
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1360612.1360649
View details for Web of Science ID 000258262000039
-
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1360612.1360623
View details for Web of Science ID 000258262000013
-
Backward steps in rigid body simulation
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1360612.1360624
View details for Web of Science ID 000258262000014
-
Simulating knitted cloth at the yarn level
ACM SIGGRAPH Conference 2008
ASSOC COMPUTING MACHINERY. 2008
View details for DOI 10.1145/1360612.1360664
View details for Web of Science ID 000258262000054
-
Six-DoF Haptic Rendering of Contact between Geometrically Complex Reduced Deformable Models
IEEE TRANSACTIONS ON HAPTICS
2008; 1 (1): 39-52
View details for DOI 10.1109/ToH.2008.1
View details for Web of Science ID 000207897900005
-
FastLSM: Fast Lattice Shape Matching for robust real-time deformation
ACM SIGGRAPH 2007 Conference
ASSOC COMPUTING MACHINERY. 2007
View details for DOI 10.1145/1239451.1239533
View details for Web of Science ID 000248914000085
-
Many-Worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 Conference
ASSOC COMPUTING MACHINERY. 2007
View details for DOI 10.1145/1239451.1239465
View details for Web of Science ID 000248914000017
-
Mesh ensemble motion graphs: Data-driven mesh animation with constraints
ACM TRANSACTIONS ON GRAPHICS
2007; 26 (4)
View details for DOI 10.1145/1289603.1289608
View details for Web of Science ID 000250898000005
-
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Symposium on Computer Animation
ASSOC COMPUTING MACHINERY. 2007: 171–180
View details for Web of Science ID 000266362200018
-
Precomputed Acoustic Transfer: Output-sensitive, accurate sound generation for geometrically complex vibration sources
ACM TRANSACTIONS ON GRAPHICS
2006; 25 (3): 987-995
View details for Web of Science ID 000239817400060
-
Skinning mesh animations
ACM SIGGRAPH 2005 Conference
ASSOC COMPUTING MACHINERY. 2005: 399–407
View details for Web of Science ID 000231223700004
-
Real-time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Conference
ASSOC COMPUTING MACHINERY. 2005: 982–90
View details for Web of Science ID 000231223700079
-
BD-Tree: Output-sensitive collision detection for reduced deformable models
Annual Symposium of the ACM SIGGRAPH
ASSOC COMPUTING MACHINERY. 2004: 393–98
View details for Web of Science ID 000222972600027
-
Precomputing interactive dynamic deformable scenes
Annual Symposium of the ACM SIGGRAPH
ASSOC COMPUTING MACHINERY. 2003: 879–87
View details for Web of Science ID 000184291700081
-
Multiresolution Green's function methods for interactive simulation of large-scale elastostatic objects
ACM TRANSACTIONS ON GRAPHICS
2003; 22 (1): 47-82
View details for Web of Science ID 000179844100003
-
DyRT: Dynamic response textures for real time deformation simulation with graphics hardware
SIGGRAPH 2002 Meeting
ASSOC COMPUTING MACHINERY. 2002: 582–85
View details for Web of Science ID 000176671100045
-
Real time simulation of multizone elastokinematic models
19th IEEE International Conference on Robotics and Automation (ICRA)
IEEE. 2002: 927–932
View details for Web of Science ID 000178573200146
-
Scanning physical interaction behavior of 3D objects
SIGGRAPH 2001
ASSOC COMPUTING MACHINERY. 2001: 87–96
View details for Web of Science ID 000173048800009
-
ArtDefo - Accurate real time deformable objects
26th International Conference on Computer Graphics and Interactive Techniques
ASSOC COMPUTING MACHINERY. 1999: 65–72
View details for Web of Science ID 000083678900007