Terry Winograd
Professor of Computer Science, Emeritus
Bio
Professor Winograd's focus is on human-computer interaction design and the design of technologies for development. He directs the teaching programs and HCI research in the Stanford Human-Computer Interaction Group, which recently celebrated it's 20th anniversary. He is also a founding faculty member of the Hasso Plattner Institute of Design at Stanford (the "d.school") and on the faculty of the Center on Democracy, Development, and the Rule of Law (CDDRL)
Winograd was a founding member and past president of Computer Professionals for Social Responsibility. He is on a number of journal editorial boards, including Human Computer Interaction, ACM Transactions on Computer Human Interaction, and Informatica. He has advised a number of companies started by his students, including Google. In 2011 he received the ACM SIGCHI Lifetime Research Award.
Academic Appointments
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Emeritus Faculty, Acad Council, Computer Science
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Member, Bio-X
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Faculty Affiliate, Institute for Human-Centered Artificial Intelligence (HAI)
Administrative Appointments
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Founder, Hasso Plattner Institute of Design (2006 - Present)
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Co-director, Liberation Technology Program (2009 - Present)
Honors & Awards
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Founders Award, Computer Professionals for Social Responsibility (1996)
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Rigo Award, SIGDOC (1999)
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Member, ACM CHI Academy (2004)
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Felllow, ACM (2009)
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Lifetime Research Award, ACM SIGCHI (2011)
Program Affiliations
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Symbolic Systems Program
Professional Education
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PhD, MIT (1970)
2023-24 Courses
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Independent Studies (16)
- Advanced Reading and Research
CS 499 (Aut, Win, Spr, Sum) - Advanced Reading and Research
CS 499P (Aut, Win, Spr, Sum) - Biomedical Informatics Teaching Methods
BIOMEDIN 290 (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390A (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390B (Aut, Win, Spr, Sum) - Curricular Practical Training
CS 390C (Aut, Win, Spr, Sum) - Directed Reading and Research
BIOMEDIN 299 (Aut, Win, Spr, Sum) - Independent Project
CS 399 (Aut, Win, Spr, Sum) - Independent Project
CS 399P (Aut, Win, Spr, Sum) - Independent Work
CS 199 (Aut, Win, Spr, Sum) - Independent Work
CS 199P (Aut, Win, Spr, Sum) - Medical Scholars Research
BIOMEDIN 370 (Aut, Win, Spr, Sum) - Part-time Curricular Practical Training
CS 390D (Aut, Win) - Programming Service Project
CS 192 (Aut, Win, Spr, Sum) - Senior Project
CS 191 (Aut, Win, Spr, Sum) - Writing Intensive Senior Research Project
CS 191W (Aut, Win, Spr)
- Advanced Reading and Research
All Publications
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SUPERPOWER GLASS
MOBILE COMPUTING AND COMMUNICATIONS REVIEW
2019; 23 (2): 35–38
View details for Web of Science ID 000498622500008
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Effect of Wearable Digital Intervention for Improving Socialization in Children With Autism Spectrum Disorder A Randomized Clinical Trial
JAMA PEDIATRICS
2019; 173 (5): 446–54
View details for DOI 10.1001/jamapediatrics.2019.0285
View details for Web of Science ID 000467505200012
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Effect of Wearable Digital Intervention for Improving Socialization in Children With Autism Spectrum Disorder: A Randomized Clinical Trial.
JAMA pediatrics
2019
Abstract
Importance: Autism behavioral therapy is effective but expensive and difficult to access. While mobile technology-based therapy can alleviate wait-lists and scale for increasing demand, few clinical trials exist to support its use for autism spectrum disorder (ASD) care.Objective: To evaluate the efficacy of Superpower Glass, an artificial intelligence-driven wearable behavioral intervention for improving social outcomes of children with ASD.Design, Setting, and Participants: A randomized clinical trial in which participants received the Superpower Glass intervention plus standard of care applied behavioral analysis therapy and control participants received only applied behavioral analysis therapy. Assessments were completed at the Stanford University Medical School, and enrolled participants used the Superpower Glass intervention in their homes. Children aged 6 to 12 years with a formal ASD diagnosis who were currently receiving applied behavioral analysis therapy were included. Families were recruited between June 2016 and December 2017. The first participant was enrolled on November 1, 2016, and the last appointment was completed on April 11, 2018. Data analysis was conducted between April and October 2018.Interventions: The Superpower Glass intervention, deployed via Google Glass (worn by the child) and a smartphone app, promotes facial engagement and emotion recognition by detecting facial expressions and providing reinforcing social cues. Families were asked to conduct 20-minute sessions at home 4 times per week for 6 weeks.Main Outcomes and Measures: Four socialization measures were assessed using an intention-to-treat analysis with a Bonferroni test correction.Results: Overall, 71 children (63 boys [89%]; mean [SD] age, 8.38 [2.46] years) diagnosed with ASD were enrolled (40 [56.3%] were randomized to treatment, and 31 (43.7%) were randomized to control). Children receiving the intervention showed significant improvements on the Vineland Adaptive Behaviors Scale socialization subscale compared with treatment as usual controls (mean [SD] treatment impact, 4.58 [1.62]; P=.005). Positive mean treatment effects were also found for the other 3 primary measures but not to a significance threshold of P=.0125.Conclusions and Relevance: The observed 4.58-point average gain on the Vineland Adaptive Behaviors Scale socialization subscale is comparable with gains observed with standard of care therapy. To our knowledge, this is the first randomized clinical trial to demonstrate efficacy of a wearable digital intervention to improve social behavior of children with ASD. The intervention reinforces facial engagement and emotion recognition, suggesting either or both could be a mechanism of action driving the observed improvement. This study underscores the potential of digital home therapy to augment the standard of care.Trial Registration: ClinicalTrials.gov identifier: NCT03569176.
View details for PubMedID 30907929
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Exploratory study examining the at-home feasibility of a wearable tool for social-affective learning in children with autism.
NPJ digital medicine
2018; 1: 32
Abstract
Although standard behavioral interventions for autism spectrum disorder (ASD) are effective therapies for social deficits, they face criticism for being time-intensive and overdependent on specialists. Earlier starting age of therapy is a strong predictor of later success, but waitlists for therapies can be 18 months long. To address these complications, we developed Superpower Glass, a machine-learning-assisted software system that runs on Google Glass and an Android smartphone, designed for use during social interactions. This pilot exploratory study examines our prototype tool's potential for social-affective learning for children with autism. We sent our tool home with 14 families and assessed changes from intake to conclusion through the Social Responsiveness Scale (SRS-2), a facial affect recognition task (EGG), and qualitative parent reports. A repeated-measures one-way ANOVA demonstrated a decrease in SRS-2 total scores by an average 7.14 points (F(1,13) = 33.20, p = <.001, higher scores indicate higher ASD severity). EGG scores also increased by an average 9.55 correct responses (F(1,10) = 11.89, p = <.01). Parents reported increased eye contact and greater social acuity. This feasibility study supports using mobile technologies for potential therapeutic purposes.
View details for DOI 10.1038/s41746-018-0035-3
View details for PubMedID 31304314
View details for PubMedCentralID PMC6550272
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Exploratory study examining the at-home feasibility of a wearable tool for social-affective learning in children with autism
NPJ DIGITAL MEDICINE
2018; 1
View details for DOI 10.1038/s41746-018-0035-3
View details for Web of Science ID 000444193800001
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Feasibility Testing of a Wearable Behavioral Aid for Social Learning in Children with Autism
APPLIED CLINICAL INFORMATICS
2018; 9 (1): 129–40
Abstract
Recent advances in computer vision and wearable technology have created an opportunity to introduce mobile therapy systems for autism spectrum disorders (ASD) that can respond to the increasing demand for therapeutic interventions; however, feasibility questions must be answered first.We studied the feasibility of a prototype therapeutic tool for children with ASD using Google Glass, examining whether children with ASD would wear such a device, if providing the emotion classification will improve emotion recognition, and how emotion recognition differs between ASD participants and neurotypical controls (NC).We ran a controlled laboratory experiment with 43 children: 23 with ASD and 20 NC. Children identified static facial images on a computer screen with one of 7 emotions in 3 successive batches: the first with no information about emotion provided to the child, the second with the correct classification from the Glass labeling the emotion, and the third again without emotion information. We then trained a logistic regression classifier on the emotion confusion matrices generated by the two information-free batches to predict ASD versus NC.All 43 children were comfortable wearing the Glass. ASD and NC participants who completed the computer task with Glass providing audible emotion labeling (n = 33) showed increased accuracies in emotion labeling, and the logistic regression classifier achieved an accuracy of 72.7%. Further analysis suggests that the ability to recognize surprise, fear, and neutrality may distinguish ASD cases from NC.This feasibility study supports the utility of a wearable device for social affective learning in ASD children and demonstrates subtle differences in how ASD and NC children perform on an emotion recognition task.
View details for DOI 10.1055/s-0038-1626727
View details for Web of Science ID 000428690000006
View details for PubMedID 29466819
View details for PubMedCentralID PMC5821509
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Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION
2012; 19 (2)
View details for DOI 10.1145/2240156.2240164
View details for Web of Science ID 000307312600008
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The distance geometry of music
17th Canadian Conference on Computational Geometry
ELSEVIER SCIENCE BV. 2009: 429–54
View details for DOI 10.1016/j.comgeo.2008.04.005
View details for Web of Science ID 000265475300008
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Undo and Erase Events as Indicators of Usability Problems
27th Annual CHI Conference on Human Factors in Computing Systems
ASSOC COMPUTING MACHINERY. 2009: 659–668
View details for Web of Science ID 000265679300078
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Taskpose: Exploring Fluid Boundaries in an Associative Window Visualization
21st Annual ACM Symposium on User Interface Software and Technology
ASSOC COMPUTING MACHINERY. 2008: 231–234
View details for Web of Science ID 000267537800026
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Visual analysis of network flow data with timelines and event plots
4th International Workshop on Computer Security
SPRINGER-VERLAG BERLIN. 2008: 85–99
View details for Web of Science ID 000258328500006
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Improving the Accuracy of Gaze Input for Interaction
Eye Tracking Research and Applications Symposium
ASSOC COMPUTING MACHINERY. 2008: 65–68
View details for Web of Science ID 000265663000012
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The bodily incorporation of mechanical devices: Ethical and religious issues - (part 2)
CAMBRIDGE QUARTERLY OF HEALTHCARE ETHICS
2007; 16 (3): 268-280
View details for DOI 10.1017/S0963180107070302
View details for PubMedID 17695618
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The bodily incorporation of mechanical devices: Ethical and religious issues (part 1)
CAMBRIDGE QUARTERLY OF HEALTHCARE ETHICS
2007; 16 (2): 229-239
View details for DOI 10.1017/S0963180107070259
View details for Web of Science ID 000245113000011
View details for PubMedID 17539475
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EyePoint: Practical Pointing and Selection Using Gaze and Keyboard
Conference on Human Factors in Computing Systems
ASSOC COMPUTING MACHINERY. 2007: 421–430
View details for Web of Science ID 000267123300051
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Gaze-enhanced Scrolling Techniques
20th Annual ACM Symposium on User Interface Software and Technology
ASSOC COMPUTING MACHINERY. 2007: 213–216
View details for Web of Science ID 000266241400028
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Eyepatch: Prototyping Camera-based Interaction through Examples
20th Annual ACM Symposium on User Interface Software and Technology
ASSOC COMPUTING MACHINERY. 2007: 33–42
View details for Web of Science ID 000266241400005
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Shifting viewpoints: Artificial intelligence and human-computer interaction
ARTIFICIAL INTELLIGENCE
2006; 170 (18): 1256-1258
View details for DOI 10.1016/j.artint.2006.10.011
View details for Web of Science ID 000243238200012
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Mediating group dynamics through tabletop interface design
IEEE COMPUTER GRAPHICS AND APPLICATIONS
2006; 26 (5): 65-73
View details for Web of Science ID 000240285500010
View details for PubMedID 16983890
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Designing a new foundation for design
COMMUNICATIONS OF THE ACM
2006; 49 (5): 71-73
View details for Web of Science ID 000237469100019
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TeamSearch: Comparing techniques for co-present collaborative search of digital media
1st IEEE International Workshop on Horizontal Interactive Human-Computer Systems
IEEE COMPUTER SOC. 2006: 97–104
View details for Web of Science ID 000235575200015
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Alternative input devices for efficient navigation of large CT angiography data sets
RADIOLOGY
2005; 234 (2): 391-398
Abstract
To compare devices for the task of navigating through large computed tomographic (CT) data sets at a picture archiving and communication system workstation.The institutional review board approved this study, and all subjects provided informed consent. Five radiologists were asked to find 25 different vascular targets in three CT angiography data sets (average number of sections, 1025) by using several devices (trackball, tablet, jog-shuttle wheel, and mouse). For each trial, the total time to acquire the targets (T1) was recorded. A secondary study in which 13 nonradiologists performed seven trials with an artificial target inserted at a random location in the same image data was also performed. For each trial, the following items were recorded: time until first target sighting (t2), time to manipulate the device after seeing the target, sections traversed during t2 (d1), time from first sight to target acquisition (t4), sections traversed during t4 (d2), and total trial time. Statistical analysis involved repeated-measures analysis of variance (ANOVA) and pairwise comparisons.Repeated-measures ANOVA revealed that the device used had a significant (P < .05) effect on T1. Pairwise comparisons revealed that the trackball was significantly slower than the tablet (P < .05) and marginally slower than the jog-shuttle wheel (P < .10). Further repeated-measures ANOVA for each secondary outcome measure revealed significant differences between devices for all outcome measures (P < .005). Pairwise comparisons revealed the trackball to be significantly slower than the other devices in all measures (P < .05). The trackball was significantly (P < .05) more accurate than the other devices for d1 and d2.The trackball may not be the optimal device for navigation of large CT angiography data sets; the use of other existing devices may improve the efficiency of interpretation of these sets.
View details for DOI 10.1148/radiol.2342032017
View details for Web of Science ID 000226483200013
View details for PubMedID 15670996
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Flow map layout
IEEE Symposium on Information Visualization (InfoVis 05)
IEEE COMPUTER SOC. 2005: 219–224
View details for Web of Science ID 000234641900029
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Interactive workspaces
COMPUTER
2003; 36 (4): 99-101
View details for Web of Science ID 000182037900022
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Efficient web browsing on handheld devices using page and form summarization
ACM TRANSACTIONS ON INFORMATION SYSTEMS
2002; 20 (1): 82-115
View details for Web of Science ID 000173588300005
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Extreme temporal photo browsing
2nd International Workshop on Visual Interfaces to Digital Libraries held at the Joint Conference on Digital Libraries (JCDL)
SPRINGER-VERLAG BERLIN. 2002: 81–97
View details for Web of Science ID 000181620100007
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Architectures for context
HUMAN-COMPUTER INTERACTION
2001; 16 (2-4): 401-419
View details for Web of Science ID 000174044400018
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Integrating information appliances into an interactive workspace
IEEE COMPUTER GRAPHICS AND APPLICATIONS
2000; 20 (3): 54-65
View details for Web of Science ID 000086625600010
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Designing the user interface for multimodal speech and pen-based gesture applications: State-of-the-art systems and future research directions
HUMAN-COMPUTER INTERACTION
2000; 15 (4): 263-322
View details for Web of Science ID 000167711000001
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Interoperability for digital libraries worldwide
COMMUNICATIONS OF THE ACM
1998; 41 (4): 33-43
View details for Web of Science ID 000072813200009
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The digital library integrated task environment (DLITE)
2nd ACM International Conference on Digital Libraries (DL 97)
ASSOC COMPUTING MACHINERY. 1997: 142–151
View details for Web of Science ID A1997BJ45U00016
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Interspace and an every-citizen interface to the national information infrastructure
More Than Screen Deep Workshop - Toward Every-Citizen Interfaces to the Nations Information Infrastructure
NATL ACADEMY PRESS. 1997: 260–264
View details for Web of Science ID A1997BJ70R00006
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Using distributed objects for digital library interoperability
COMPUTER
1996; 29 (5): 61-?
View details for Web of Science ID A1996UJ86000009
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Grassroots: A system providing a uniform framework for communicating, structuring, sharing information, and organizing people
5th International World Wide Web Conference (WWW5)
ELSEVIER SCIENCE BV. 1996: 1157–74
View details for Web of Science ID A1996UQ96000027
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A communication agreement framework for access/action control
1996 IEEE Symposium on Security and Privacy
I E E E, COMPUTER SOC PRESS. 1996: 154–163
View details for Web of Science ID A1996BF68Q00016
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FROM PROGRAMMING ENVIRONMENTS TO ENVIRONMENTS FOR DESIGNING
COMMUNICATIONS OF THE ACM
1995; 38 (6): 65-74
View details for Web of Science ID A1995RA68500019
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BEYOND BROWSING - SHARED COMMENTS, SOAPS, TRAILS, AND ONLINE COMMUNITIES
3rd International World-Wide Web Conference
ELSEVIER SCIENCE BV. 1995: 739–49
View details for Web of Science ID A1995QV57500003
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THE NORBERT-WIENER-AWARD FOR SOCIAL AND PROFESSIONAL-RESPONSIBILITY
CYBERNETICA
1994; 37 (3-4): 387-392
View details for Web of Science ID A1994QQ56000017
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DESIGNING THE DESIGNER
HUMAN-COMPUTER INTERACTION
1994; 9 (1): 128-132
View details for Web of Science ID A1994PJ07200026
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GROUPWARE - SYSTEMS-DESIGN FROM PERSPECTIVE OF GETTING THINGS DONE
IEEE SOFTWARE
1991; 8 (6): 81-82
View details for Web of Science ID A1991GL89900015
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ARE THINKING MACHINES POSSIBLE - ARE WE THEY
REVISTA DE OCCIDENTE
1991: 113-150
View details for Web of Science ID A1991FK80100006
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CAN RESEARCH REINVENT THE CORPORATION
HARVARD BUSINESS REVIEW
1991; 69 (2): 164-?
View details for Web of Science ID A1991FB03300017
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ON THE CRUELTY OF REALLY TEACHING COMPUTING SCIENCE
COMMUNICATIONS OF THE ACM
1989; 32 (12): 1412-1413
View details for Web of Science ID A1989CC86400019
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EXPERT SYSTEMS - HOW FAR CAN THEY GO .1.
AI MAGAZINE
1989; 10 (1): 61-67
View details for Web of Science ID A1989T870700004
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WHERE THE ACTION IS
BYTE
1988; 13 (13): A256-?
View details for Web of Science ID A1988Q917300027
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SPECIAL ISSUE ON THE LANGUAGE ACTION PERSPECTIVE - INTRODUCTION
ACM TRANSACTIONS ON OFFICE INFORMATION SYSTEMS
1988; 6 (2): 83-86
View details for Web of Science ID A1988P873500001
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COMPUTER-SYSTEMS AND THE DESIGN OF ORGANIZATIONAL INTERACTION
ACM TRANSACTIONS ON OFFICE INFORMATION SYSTEMS
1988; 6 (2): 153-172
View details for Web of Science ID A1988P873500005
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ARTIFICIAL-INTELLIGENCE - WHERE ARE WE .2.
ABACUS-NEW YORK
1987; 4 (4): 33-48
View details for Web of Science ID A1987J230200007
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ARTIFICIAL-INTELLIGENCE - WHERE ARE WE - EXPERTS WHO EXCHANGE VIEWS ON THE FUTURE OF AI FIND THAT CONSENSUS IS DIFFICULT .1.
ABACUS-NEW YORK
1987; 4 (3): 8-?
View details for Web of Science ID A1987H069900008
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MOVING THE SEMANTIC FULCRUM
LINGUISTICS AND PHILOSOPHY
1985; 8 (1): 91-104
View details for Web of Science ID A1985ACS3600010
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COMPUTER SOFTWARE FOR WORKING WITH LANGUAGE
SCIENTIFIC AMERICAN
1984; 251 (3): 130-?
View details for Web of Science ID A1984TE44500010
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EXTENDED INFERENCE MODES IN REASONING BY COMPUTER-SYSTEMS
ARTIFICIAL INTELLIGENCE
1980; 13 (1-2): 5-26
View details for Web of Science ID A1980JW24000002
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WHAT DOES IT MEAN TO UNDERSTAND LANGUAGE
COGNITIVE SCIENCE
1980; 4 (3): 209-241
View details for Web of Science ID A1980KQ26400001
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BEYOND PROGRAMMING LANGUAGES
COMMUNICATIONS OF THE ACM
1979; 22 (7): 391-401
View details for Web of Science ID A1979HE58700001
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TOWARDS A PROCEDURAL UNDERSTANDING OF SEMANTICS
REVUE INTERNATIONALE DE PHILOSOPHIE
1976; 30 (117-): 260-303
View details for Web of Science ID A1976HX26700005