Symbolic Systems
Showing 21-40 of 287 Results
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Michael Bernstein
Professor of Computer Science and Senior Fellow at the Stanford Institute for Human-Centered AI
On Partial Leave from 10/01/2025 To 06/30/2026BioMichael Bernstein is a Professor of Computer Science at Stanford University, where he is a Bass University Fellow and Senior Fellow at the Stanford Institute for Human-Centered Artificial Intelligence. A nationally bestselling author, Michael focuses on designing social, societal, and interactive technologies. This research has been reported in venues such as The New York Times, TED AI, and MIT Technology Review, and Michael himself has been recognized with an Alfred P. Sloan Fellowship and the Computer History Museum's Tech for Humanity Prize. Michael holds a bachelor's degree in Symbolic Systems from Stanford University, as well as a master's degree and a Ph.D. in Computer Science from MIT.
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Keith Bowen
Director, Learning Design Challenge, SAL Digital Learning
BioFor 20+ years, I have worked in the fields of international relief, development, and conflict resolution, building capacity in Eastern Europe, the Balkans, South Africa, Rwanda, Sudan, Iraq, Afghanistan, and Pakistan, as well as educating students in the U.S., Europe, and other countries who aspire to work in these fields.
Academics & Film
I've worked as an academic and filmmaker, creating educational documentaries on liberation movements around the world, which I've then used with university students in my classrooms. I've had several programs distributed by the Discovery Channel, which has been rewarding, but what has been especially remarkable to me is the response of my students. I've come to appreciate the power of narrative and immediacy of film to transform students' perceptions of the world and their place in it.
Learning Design
Along with an emphasis on narrative and immediacy, I've designed interactive programs that draw students into learning through exploration and discovery - with a dynamically shifting experience based on student choice and response. I've also designed learning programs featuring advanced multiplayer simulations with both live and online interaction.
Scale
I've taken this work to scale. In my work for the U.S. Government and international humanitarian organizations, I've designed courses that have been completed by tens of thousands of students and practitioners, not only at the State Department, USAID, relief agencies, and universities in the U.S., but also at comparable institutions in other countries, and even in internet cafes and refugee camps around the world. I've earned about a dozen awards for these efforts and have delivered presentations on them for the Under Secretary of State, the Senate Appropriations Committee, representatives of the the 57 countries of the Organization for Security and Cooperation in Europe, the 35 countries of the Organization for American States, and others.
Virtual Exchange & "Wicked" Global Problems
I am continuing this work at Stanford. My focus now is designing media and technology programs to bring university students in the U.S. and other high-income countries into extended contact with counterpart students in fragile states and zones of conflict to address complex problems that no single country can solve on its own. As students work collaboratively to address these "wicked" problems, we measure advances in learning and shifts in attitude through qualitative and quantitative methods.
I have also launched and serve as Director for the Stanford Learning Design Challenge, which supports students across campus who seek to leverage research in the learning sciences, methodologies in human-centered design, and breakthroughs in emerging technology to change what’s possible in teaching and learning. https://edtech.stanford.edu/
This is an extraordinary time for those who design media and technology solutions for teaching and learning. Blended in smart combinations, especially with traditional in-person learning, the new tools we have are powerful:
- Visual narrative, through its expression in digital cinema
- Expanding and interconnecting networks of lifelong learners
- Complex human interaction, including multiplayer games and simulations
- Complex machine interaction, including generative AI, dynamically responsive to user needs
- Statistical data analysis, upon which to base informed, iterative human-centered design
- Worldwide electronic distribution, especially to inexpensive mobile devices
If we do this right, the world will be much better for it. -
Michael Bratman
U. G. and Abbie Birch Durfee Professor
Current Research and Scholarly InterestsPhilosophy of action, where this includes issues about individual agency over time, social and institutional organization and agency, and practical rationality.
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Joan Bresnan
Sadie Dernham Patek Professor in Humanities, Emerita
BioAvailable at https://web.stanford.edu/~bresnan/
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Chris Chafe
Duca Family Professor
BioChris Chafe is a composer, improvisor, and cellist, developing much of his music alongside computer-based research. He is Director of Stanford University's Center for Computer Research in Music and Acoustics (CCRMA). In 2019, he was International Visiting Research Scholar at the Peter Wall Institute for Advanced Studies The University of British Columbia, Visiting Professor at the Politecnico di Torino, and Edgard-Varèse Guest Professor at the Technical University of Berlin. At IRCAM (Paris) and The Banff Centre (Alberta), he has pursued methods for digital synthesis, music performance and real-time internet collaboration. CCRMA's jacktrip project involves live concertizing with musicians the world over. Online collaboration software and research into latency factors continue to evolve. An active performer either on the net or physically present, his music reaches audiences in sometimes novel venues. An early network project was a simultaneous five-country concert was hosted at the United Nations in 2009. Chafe’s works include gallery and museum music installations which are now into their second decade with “musifications” resulting from collaborations with artists, scientists and MD’s. Recent work includes the Earth Symphony, the Brain Stethoscope project (Gnosisong), PolarTide for the 2013 Venice Biennale, Tomato Quintet for the transLife:media Festival at the National Art Museum of China and Sun Shot played by the horns of large ships in the port of St. Johns, Newfoundland.
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Eve Clark
Richard Lyman Professor in the Humanities, Emerita
BioI am interested in first language acquisition, the acquisition of meaning, acquisitional principles in word-formation compared across children and languages, and general semantic and pragmatic issues in the lexicon and in language use. I am currently working on the kinds of pragmatic information adults offer small children as they talk to them, and on children's ability to make use of this information as they make inferences about unfamiliar meanings and about the relations between familiar and unfamiliar words. I am interested in the inferences children make about where to 'place' unfamiliar words, how they identify the relevant semantic domains, and what they can learn about conventional ways to say things based on adult responses to child errors during acquisition. All of these 'activities' involve children and adults placing information in common ground as they interact. Another current interest of mine is the construction of verb paradigms: how do children go from using a single verb form to using forms that contrast in meaning -- on such dimensions as person, number, and tense? How do they learn to distinguish the meanings of homophones? To what extent do they make use of adult input to discern the underlying structure of the system? And how does conversation with more expert speakers (usually adults) foster the acquisition of a first language? I am particularly interested in the general role of practice along with feedback here.