School of Humanities and Sciences


Showing 481-490 of 620 Results

  • Daniel Schwartz

    Daniel Schwartz

    Dean of the Graduate School of Education and the Nomellini & Olivier Professor of Educational Technology

    Current Research and Scholarly InterestsInstructional methods, transfer of learning and assessment, mathematical development, teachable agents, cognition, and cognitive neuroscience.

  • Cory Shain

    Cory Shain

    Assistant Professor of Linguistics and, by courtesy, of Psychology

    BioI lead the Laboratory for Computation & Language in Minds & Brains (CLiMB Lab). We try to figure out how our brains let us go so efficiently from sensation (e.g., speech, reading) to meaning, and we do this using a combination of neuroimaging, computer modeling, and behavioral experiments. See the lab website for details.

  • Michael Shanks

    Michael Shanks

    Professor of Classics

    BioProfessor at Stanford University, Michael Shanks is one of the most original and influential of contemporary archaeologists. He has been at the forefront of archaeological thought and practice since the 1980s, pioneering new ways of understanding and explaining, engaging with Graeco-Roman antiquity and European prehistory, mobilizing remains of the past all around us — instigating changes in archaeology and how we all work with remains of the past. A specialist in long-term perspectives on design and creativity, innovation and social change, he explores connections across the sciences, humanities, and arts in research collaborations and outreach through and beyond the academy, tapping more than $32m of funding over the last 25 years.

    Current projects

    MS is currently completing four long-running and interrelated projects.

    Archaeological history — building scenarios.
    Greece and Rome: a new model of antiquity. With Gary Devore. A project concerned with how one might conceive of antiquity as a kind of archaeological prehistory, retold through speculative fabulation. Against conventional narrative is offered a model of ancient lifeworlds conveyed through 45 personae and scenarios. Estimated delivery end of 2026.

    Archaeological sites — encountering location.
    Against place: a border archaeology. Based on archaeological itineraries in the northern borders of England/Scotland, including prehistoric and Roman field research, this project explores border crossings, trespass and transgression in questioning the character of space and place, site and region. Estimated delivery 2027.

    Archaeological praxis — performance design.
    Theatre/Archaeology: performing remains. With Mike Pearson. This book sums up 30 years of collaboration with performance artist Mike Pearson. In five portfolios of case studies in performance design they set out a pragmatics and methodology of deep mapping contemporary antiquity and prehistory. Estimated delivery end of 2025.

    Archaeological actuality — for the future.
    Archaeologies of Nature in Art: from Landscape to Climate Breakdown. With Gabriella Giannachi. This project mobilizes an archaeology of arts practices, from prehistory to contemporary art, to offer action-oriented responses to climate change in a reframing of the concept of nature. Estimated delivery autumn 2025.

    The following is part of his continuing exploration of Applied Archaeology — design foresight.
    Project Athena: Innovation in and through Learning. With Aisin Corporation led by Kenji Suzuki and in collaboration with Kimihiko Iwamura. Developing learning community and competencies in creative pragmatics — designing and implementing a strategy of corporate culture change. Ongoing 2025 – 2026.

  • Krishna Shenoy

    Krishna Shenoy

    Member, Bio-X

    Current Research and Scholarly InterestsWe conduct neuroscience, neuroengineering and translational research to better understand how the brain controls movement, and to design medical systems to assist people with paralysis. These are referred to as brain-machine interfaces (BMIs), brain-computer interfaces (BCIs) and intra-cortical neural prostheses. We conduct this research as part of our Neural Prosthetic Systems Lab (NPSL) and our Neural Prosthetics Translational Lab (NPTL), which I co-direct with Prof. Jaimie Henderson, M.D.

  • Michael Shewmaker

    Michael Shewmaker

    Lecturer

    BioMichael Shewmaker is the author of Leviathan (2023) and Penumbra (2017), winner of the Hollis Summers Poetry Prize. Born in Texarkana, Texas, he is the recipient of fellowships from the Bread Loaf Writers’ Conference, the Sewanee Writers’ Conference, and Stanford University, where he was a Wallace Stegner Fellow. His recent poems appear in Best American Poetry, The Believer, Harvard Review, Oxford American, Ploughshares, Southern Review, and elsewhere. He is a Jones Lecturer in poetry at Stanford University and lives in the San Francisco Bay Area with his wife, Emily.

  • Gi-Wook Shin

    Gi-Wook Shin

    William J. Perry Professor, Senior Fellow at the Freeman Spogli Institute for International Studies and Professor, by courtesy, of East Asian Languages and Cultures

    Current Research and Scholarly InterestsKorean democratization; Korean nationalism; U.S.-Korea relations; North Korean politics; reconciliation and cooperation in Northeast Asia; global talent; multiculturalism; inter-Korean relations

  • Yoav Shoham

    Yoav Shoham

    Professor of Computer Science, Emeritus

    BioYoav Shoham is professor emeritus of computer science at Stanford University. A leading AI expert, Prof. Shoham is Fellow of AAAI, ACM and the Game Theory Society. Among his awards are the IJCAI Research Excellence Award, the AAAI/ACM Allen Newell Award, and the ACM/SIGAI Autonomous Agents Research Award. His online Game Theory course has been watched by close to a million people. Prof. Shoham has founded several AI companies, including TradingDynamics (acquired by Ariba), Katango and Timeful (both acquired by Google), and AI21 Labs. Prof. Shoham also chairs the AI Index initiative (www.AIindex.org), which tracks global AI activity and progress, and WeCode (www.wecode.org.il), a nonprofit initiative to train high-quality programmers from disadvantaged populations.